ABOUT THE GAME
About Pocket Planet
Pocket Planet is a small turn-based economy game. Starting from a hub in the middle of a 5 × 5 island, you grow outward one building at a time, keep energy, food and research flowing, and work toward launching a signal from a Star beacon. Days only advance when you press Next day.
How to play
- Select an empty land tile next to one of your buildings and choose what to build there.
- Press Next day. The hub supplies 2 wood, 1 ore and 2 energy, and each Sun catcher adds 5 energy.
- Grove mills, Stoneworks, Sky gardens and Research homes then pay their daily costs and produce. A building that cannot pay pauses for that day.
- Build two Research homes, then a Star beacon.
- Gather 30 energy, 20 food and 15 knowledge, then send the signal to win.
Buildings
| Building | Terrain | Build cost | Each day |
|---|---|---|---|
| Sun catcher | Meadow | 8 wood · 4 ore | +5 energy |
| Grove mill | Forest | 6 wood | +5 wood, uses 1 energy |
| Stoneworks | Rock | 8 wood · 3 ore | +4 ore, uses 2 energy |
| Sky garden | Meadow | 7 wood · 3 ore | +4 food, uses 1 energy |
| Research home | Meadow | 12 wood · 8 ore · 4 food | +3 knowledge, uses 2 energy and 2 food |
| Star beacon | Meadow | 25 wood · 25 ore · 12 knowledge | Needs two Research homes; launches the signal |
Good to know
- A new island starts with 18 wood, 10 ore, 8 energy, 4 food and no knowledge.
- Water tiles cannot be built on, and you can only build next to an existing building.
- Energy is capped at 100; other resources at 999.
- Dismantling a building refunds half of its wood and ore cost.
- Undo steps back through your actions until you reload the page. New colony asks before replacing your island.
Saving
Your colony saves automatically in this browser after every action, so you can close the page and resume later. No account or sign-in is needed.